CG – Tan Yanggu | Portfolio https://tanyanggu.com Wed, 09 Apr 2025 09:54:28 +0000 en-GB hourly 1 https://wordpress.org/?v=7.0 https://tanyanggu.com/wp-content/uploads/2024/05/1111.png CG – Tan Yanggu | Portfolio https://tanyanggu.com 32 32 Expanding Body https://tanyanggu.com/en/expanding-body/ Mon, 20 Jan 2025 13:17:18 +0000 https://tanyanggu.com/?p=620 , , , ,

In the future, with the advancement of technology, I believe each of us will have a digital avatar. This avatar, reflecting our characteristics, will be constructed from data collected from our physical bodies. Building on this idea, I used AI to generate new images that resemble, but are not identical to, my physical appearance by using photos of parts of my body. I then used these newly generated images as a texture, filling the entire screen via video, transforming the screen into an extension of my digital avatar and exploring the broader possibilities of future digital embodiments.

Screenings:
2024.08 – Nakano ZERO Media Arts Program 2024
2025.02 – 13th International Science Film Festival Dome Festa
2025.02 – Immersive Dark Night Vol.3

Music: stabilizer / V.A.
Special Thanks: Oishi Hiroaki; Yamasaki Renki

Create a grid of square planes, then animate them through scaling and rotation. By applying materials to add color, the result can be used as a UV coordinate map.

After duplicating the UVs, apply downward motion using a Transform operation, then convert the result into a polar coordinate-based pattern. The AI-generated skin texture image is then processed and mapped onto the animated UVs using a Remap node, resulting in a dynamic visual effect.

]]>
MetaSound Project Demo https://tanyanggu.com/en/1222fgjfgkjgh/ Sun, 19 May 2024 17:21:59 +0000 https://tanyanggu.com/?p=136 , , , , ,

MetaSound Project is an online concert project. During my internship at PuZaoSi Studio, I was responsible for creating some of the early demos for this project. Except for the collection of scene assets, I completed the rest using Unreal Engine.

]]>
Singer Wang Heye’s Concert VJ Production https://tanyanggu.com/en/singer-wang-heyes-concert-vj-production/ Sun, 19 May 2024 17:20:26 +0000 https://tanyanggu.com/?p=132 , , , , , ,

During my internship at PuZaoSi Studio, I participated in the VJ visual production project for singer Wang Heye’s concert. In this project, I was responsible for creating the VJ visuals for three songs, primarily using Unreal Engine and After Effects.

]]>
Scene Rendering Practices in UE https://tanyanggu.com/en/post-news/ Sun, 19 May 2024 16:50:21 +0000 https://tanyanggu.com/?p=454 , , ,

Some scenes constructed using Unreal Engine. The assets include some from MegaScan and some that I created myself.

]]>
Blood Linkage https://tanyanggu.com/en/125/ Sun, 19 May 2024 16:45:59 +0000 https://tanyanggu.com/?p=125 , , , ,

Reconstructing the cyclical evolution of blood, this work attempts to interpret the connections and cycles of bloodlines through CG imagery.

]]>