Tan Yanggu | Portfolio https://tanyanggu.com Thu, 02 Oct 2025 07:07:59 +0000 en-GB hourly 1 https://wordpress.org/?v=7.0 https://tanyanggu.com/wp-content/uploads/2024/05/1111.png Tan Yanggu | Portfolio https://tanyanggu.com 32 32 LiVS / 僕の声、跳ね返る【武蔵β.Ver】Music Video https://tanyanggu.com/en/livs/ Thu, 02 Oct 2025 07:01:10 +0000 https://tanyanggu.com/?p=745

When translating this track into a Music Video, we interpreted the keyword “Continuity.” We live in a world defined by continuity—if who you are today is who you’ll be tomorrow, or if how you see yourself is different from how others see you. While these are that have been spoken about for years, this song strikingly refer to the modern struggle with the continuity. The song’s broken, almost choppy sounds and extremely repetitive lyrics directly reflect a painful gap and suffering—between self-awareness and the awareness of others, between superficial, destructive emotion and deeper, more fragile emotion. In a way, it’s also a bug. This vid o is ur atte pt to vis y r re t th d a .

Vocal / Performer : LiVS コンニチハクリニック スズカス・テラ ミニ・マルコ ユニセックス ランルウ Composer:Ryosuke Shinoda (Top Secretman)
Lyricist:Ryosuke Shinoda (Top Secretman)
Production:ALL INc. [Credit]
CG Artist : Yuu Murakami
CG Artist : Fumika Nakamura
Text Animation : Asami Suzuki
Layout / Animation : Yanggu Tan
Effect / Editor : Tomoaki Muramatsu
VR Camera : Watanabe-ka(Concent,Inc.)
Shooting & Streaming Crew : International Professional University of Technology in Tokyo Students Shunsuke Kimura / Ryoga Kojima  / Ryoma Sugiyama Tomota Kurosawa  Takehide Kanemaki Noa Ohshima   Arata Nagahama  Tomo Nakatani  Shota Inoue   Kosei Abe Makoto Nakamura Takahiro Imagawa   Tatsuya Uno  Kosei Maruyama   Ren Ohtsuka   Hazuki Ueda Hayato Hirai
Supervisor : Prof. Kenji Watanabe / Watanabe-ka / Kazuya Sakata

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Project Data Family https://tanyanggu.com/en/project-data-family/ Mon, 03 Feb 2025 10:24:42 +0000 https://tanyanggu.com/?p=503 , , , ,

By using 3D scanning to digitize household items and scenes, a digital replica of the home was created based on the Unity engine. Each scene and item, marked by significant traces of life, includes descriptions of family members’ memories associated with them. Through an immersive interactive installation, a surreal familial memory space was created, allowing viewers to interact with the author’s family memories by touching the projected images. This multi-sensory presentation offers the audience an immersive experience of the author’s family memories. The project aims to back up family memories to the cloud, providing a new possibility for preserving family memories in the future.

In this project, the SLAM LiDAR A2M8 was used as a sensor, and the collected data was converted into screen coordinate data using InteractiveEngine software. This data was then transmitted to Unity via the TUIO protocol. Due to issues such as poor lighting and narrow passageways in environments like my grandmother’s house, the point cloud scanning was conducted using Luma.AI’s NeRF-based scanning method. After exporting the point cloud files, the data was cleaned using the Point Cloud Visualizer plugin in Blender. In Unity, the VFX Graph was used to visualize the point cloud and create particle effects. Colliders were placed and hidden in each scene, and C# scripts was written to convert screen space points into three-dimensional points using raycasting. Touch effects were then generated at these points, influencing the point cloud.

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VJ system for Sazareba#005 https://tanyanggu.com/en/vj-system-for-sazareba005/ Sat, 01 Feb 2025 12:14:28 +0000 https://tanyanggu.com/?p=519 , , , ,

This is a VJ system developed for an audio-visual performance at Sazareba #005. All effects are implemented in UE5 and rendered in real-time to produce interactive visuals synchronized with the audio. Specifically, TouchDesigner is used to receive and analyze audio signals in real-time, then transmit the audio data to UE5 via the OSC protocol. In UE5, the system is primarily divided into a camera controller and a VFX controller, both of which have their parameters controlled by a MIDI controller via the MIDI protocol.

Visual:RustyHead(TAN YANGGU)
Music:i.s.d(Yuki Ishida)

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Expanding Body https://tanyanggu.com/en/expanding-body/ Mon, 20 Jan 2025 13:17:18 +0000 https://tanyanggu.com/?p=620 , , , ,

In the future, with the advancement of technology, I believe each of us will have a digital avatar. This avatar, reflecting our characteristics, will be constructed from data collected from our physical bodies. Building on this idea, I used AI to generate new images that resemble, but are not identical to, my physical appearance by using photos of parts of my body. I then used these newly generated images as a texture, filling the entire screen via video, transforming the screen into an extension of my digital avatar and exploring the broader possibilities of future digital embodiments.

Screenings:
2024.08 – Nakano ZERO Media Arts Program 2024
2025.02 – 13th International Science Film Festival Dome Festa
2025.02 – Immersive Dark Night Vol.3

Music: stabilizer / V.A.
Special Thanks: Oishi Hiroaki; Yamasaki Renki

Create a grid of square planes, then animate them through scaling and rotation. By applying materials to add color, the result can be used as a UV coordinate map.

After duplicating the UVs, apply downward motion using a Transform operation, then convert the result into a polar coordinate-based pattern. The AI-generated skin texture image is then processed and mapped onto the animated UVs using a Remap node, resulting in a dynamic visual effect.

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A/V Performance at Synesthesia Array https://tanyanggu.com/en/a-v-performance-at-synesthesia-array/ Fri, 10 Jan 2025 05:13:23 +0000 https://tanyanggu.com/?p=641 , , , ,

A story about a family who used to live 6km from the Fukushima Daiichi Nuclear Power Plant.

Visual: Me
Sound: DNS

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Echo https://tanyanggu.com/en/echo/ Mon, 10 Jun 2024 16:25:45 +0000 https://tanyanggu.com/?p=475 , , ,

I collected the hair I lost during home isolation and mandatory quarantine in hotels since the pandemic began. To me, the fallen hair embodies negative emotions such as anxiety and irritation. I plan to burn the collected hair and use a smoke density sensor to gather data, which I will then convert into audio and visual representations, resembling the echoes of the immense disaster of COVID-19. Through this project, I aim to remind everyone to reflect on what we should remember after a disaster, how to face painful memories, and how to gather the strength to move forward and face the inevitable tomorrow.

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Audio-reactive Particles with OSC Control https://tanyanggu.com/en/audio-reactive-particles-with-osc-control/ Mon, 10 Jun 2024 09:04:00 +0000 https://tanyanggu.com/?p=447 , , ,

Test of audio-reactive particles in UE5 using TouchOSC.
Music:Lucky Charm (Original Mix) by Alix Perez

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MetaSound Project Demo https://tanyanggu.com/en/1222fgjfgkjgh/ Sun, 19 May 2024 17:21:59 +0000 https://tanyanggu.com/?p=136 , , , , ,

MetaSound Project is an online concert project. During my internship at PuZaoSi Studio, I was responsible for creating some of the early demos for this project. Except for the collection of scene assets, I completed the rest using Unreal Engine.

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Singer Wang Heye’s Concert VJ Production https://tanyanggu.com/en/singer-wang-heyes-concert-vj-production/ Sun, 19 May 2024 17:20:26 +0000 https://tanyanggu.com/?p=132 , , , , , ,

During my internship at PuZaoSi Studio, I participated in the VJ visual production project for singer Wang Heye’s concert. In this project, I was responsible for creating the VJ visuals for three songs, primarily using Unreal Engine and After Effects.

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Scene Rendering Practices in UE https://tanyanggu.com/en/post-news/ Sun, 19 May 2024 16:50:21 +0000 https://tanyanggu.com/?p=454 , , ,

Some scenes constructed using Unreal Engine. The assets include some from MegaScan and some that I created myself.

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